|What
1@[randomeffect]
1@[randomboon]
1@[randomskill]
1@[randomperk]
1@[randomboon]
1@[specialskills]
1@[Positive] random effect
1@[Neutral] random effect
1@[Negative] random effect
|randomskill
1@Accounting IQ/H Business B174
1@Acrobatic Stand (Acrobatics) A Technique MA65
1@Acting IQ/A Social, Spy B174
1@Administration IQ/A Business, Social B174
1@Aerobatics DX/H Athletic B174
1@Airshipman IQ/E Vehicle B185
1@Alchemy IQ/VH Natural Science, Occult/Magical B174
1@Animal Handling (Specialty) IQ/A Animal B175
1@Animal Handling (Big Cats) IQ/A Animal B175
1@Animal Handling (Dogs) IQ/A Animal B175
1@Animal Handling (Equines) IQ/A Animal B175
1@Animal Handling (Raptors) IQ/A Animal B175
1@Anthropology IQ/H Social Sciences/Humanities B175
1@Aquabatics DX/H Athletic B174
2@Archaeology IQ/H Social Sciences/Humanities B176
1@Architecture/TL IQ/A Design/Invention B176
1@Area Knowledge (area) IQ/E Everyman, Knowledge B176
1@Area Knowledge (Central Kingdom) IQ/E Everyman, Knowledge B176
1@Armoury/TL (Bludgeoning weapons) IQ/A Military, Repair/Maintainance B178
1@Armoury/TL (Bows) IQ/A Military, Repair/Maintainance B178
1@Armoury/TL (Crossbows) IQ/A Military, Repair/Maintainance B178
1@Armoury/TL (Cutting weapons) IQ/A Military, Repair/Maintainance B178
1@Armoury/TL (Impaling weapons) IQ/A Military, Repair/Maintainance B178
1@Armoury/TL (Leatherarmor) IQ/A Military, Repair/Maintainance B178
1@Armoury/TL (Metal armor) IQ/A Military, Repair/Maintainance B178
1@Armoury/TL (Revolvers) IQ/A Military, Repair/Maintainance B178
1@Armoury/TL (Shields) IQ/A Military, Repair/Maintainance B178
1@Armoury/TL (Ship hull) IQ/A Military, Repair/Maintainance B178
1@Artillery (Bow) IQ/A Combat/Weapon, Ranged Combat B178
1@Artillery (Cannon) IQ/A Combat/Weapon, Ranged Combat B178
1@Artillery (Catapult) IQ/A Combat/Weapon, Ranged Combat B178
1@Artillery (Guns) IQ/A Combat/Weapon, Ranged Combat B178
1@Artist (Body Art) IQ/H Arts/Entertainment B179
1@Artist (Calligraphy) IQ/H Arts/Entertainment B179
1@Artist (Drawing) IQ/H Arts/Entertainment B179
1@Artist (Illusion) IQ/H Arts/Entertainment B179
1@Artist (Interior Decorating) IQ/H Arts/Entertainment B179
1@Artist (Painting) IQ/H Arts/Entertainment B179
1@Artist (Pottery) IQ/H Arts/Entertainment, Craft B179
1@Artist (Scene Design) IQ/H Arts/Entertainment B179
1@Artist (Sculpting) IQ/H Arts/Entertainment, Craft B179
1@Artist (Woodworking) IQ/H Arts/Entertainment, Craft B179
1@Astronomy IQ/H Natural Science B179
1@Attack from Above (Unarmed or Melee Weapon Skill) A Combat/Weapon, Melee Combat, Technique MA67
1@Attunement (Channeling) IQ/VH Magical
1@Attunement (Essence) IQ/VH Magical
1@Attunement (Mentalism) IQ/VH Meditation
1@Attunement (Nature) IQ/VH Magical
1@Autohypnosis Will/H Esoteric B179
1@Axe/Mace DX/A Combat/Weapon, Melee Combat B208
2@Beam Weapons (Pistol/Area) DX/E Combat/Weapon, Ranged Combat B179
2@Beam Weapons (Pistol/Explosive) DX/E Combat/Weapon, Ranged Combat B179
2@Beam Weapons (Pistol/Jet) DX/E Combat/Weapon, Ranged Combat B179
2@Beam Weapons (Pistol/Target) DX/E Combat/Weapon, Ranged Combat B179
2@Beam Weapons (Rifle/Area) DX/E Combat/Weapon, Ranged Combat B179
2@Beam Weapons (Rifle/Explosive) DX/E Combat/Weapon, Ranged Combat B179
2@Beam Weapons (Rifle/Jet) DX/E Combat/Weapon, Ranged Combat B179
2@Beam Weapons (Rifle/Target) DX/E Combat/Weapon, Ranged Combat B179
1@Binding (Judo) H Cinematic Techniques, Combat/Weapon, Melee Combat MA82
1@Binding (Knot-Tying) H Cinematic Techniques, Combat/Weapon, Melee Combat MA82
1@Biology (Plane) IQ/VH Natural Science B180
1@Biology (Myaasia) IQ/VH Natural Science B180
1@Blind Fighting Per/VH Esoteric B180
1@Blowpipe DX/H Combat/Weapon, Ranged Combat B180
1@Boating (Magic boats) DX/A Vehicle B180
1@Boating (Sailboat) DX/A Vehicle B180
1@Boating (Unpowered) DX/A Vehicle B180
1@Body Control HT/VH Esoteric B181
1@Body Language Per/A Police, Social, Spy B181
1@Body Sense DX/H Athletic B181
1@Bolas DX/A Combat/Weapon, Ranged Combat B181
1@Bow DX/A Combat/Weapon, Ranged Combat B182
1@Boxing DX/A Combat/Weapon, Melee Combat B182
1@Brainwashing IQ/H Military, Spy B182
1@Brawling DX/E Combat/Weapon, Melee Combat B182
1@Breakfall (Acrobatics) A Combat/Weapon, Melee Combat, Technique MA68
1@Breakfall (Judo) A Combat/Weapon, Melee Combat, Technique MA68
1@Breakfall (Wrestling) A Combat/Weapon, Melee Combat, Technique MA68
1@Breaking Blow IQ/H Esoteric B182
1@Breath Control HT/H Athletic B182
1@Bullet Parry (Parry Missile-Weapons) H Sup38
1@Camouflage IQ/E Military, Outdoor/Exploration B183
1@Camouflaged Mind Block (Mind Block) H Sup38
1@Captivate Will/H Esoteric B191
1@Carousing HT/E Criminal/Street, Social B183
1@Carpentry IQ/E Craft B183
1@Cartography IQ/A Outdoor/Exploration, Social Sciences/Humanities B183
1@Cavalry Training (Melee Weapon Skill) A Animal, Combat/Weapon, Melee Combat, Technique MA69
1@Chariot Archery (Bow) H Animal, Combat/Weapon, Ranged Combat, Technique, Vehicle F136
1@Chemistry/TL IQ/H Natural Science B183
1@Choke Hold (Melee Weapon Skill) H Combat/Weapon, Melee Combat, Technique MA69
1@Choke Hold (Judo) H Combat/Weapon, Melee Combat, Technique B230, MA69
1@Choke Hold (Wrestling) H Combat/Weapon, Melee Combat, Technique B230, MA69
1@Climbing DX/A Athletic, Criminal/Street, Outdoor/Exploration B183
1@Cloak DX/A Combat/Weapon, Melee Combat B184
1@Close Combat (Reach 1 Weapon Skill) H Combat/Weapon, Melee Combat, Technique MA69
1@Close Combat (Reach 2 Weapon Skill) H Combat/Weapon, Melee Combat, Technique MA69
1@Close Combat (Reach 3 Weapon Skill) H Combat/Weapon, Melee Combat, Technique MA69
1@Coded Thoughts (Mind Block) H Sup38
1@Combat Riding (Riding) H Combat/Weapon, Melee Combat, Technique MA69
1@Computer Programming IQ/H Design/Invention B184
1@Connoisseur (Armor) IQ/A Arts/Entertainment, Knowledge, Social B185
1@Connoisseur (Dance) IQ/A Arts/Entertainment, Knowledge, Social B185
1@Connoisseur (Literature) IQ/A Arts/Entertainment, Knowledge, Social B185
1@Connoisseur (Music) IQ/A Arts/Entertainment, Knowledge, Social B185
1@Connoisseur (Visual Arts) IQ/A Arts/Entertainment, Knowledge, Social B185
1@Connoisseur (Weapons) IQ/A Arts/Entertainment, Knowledge, Social B185
1@Connoisseur (Wine) IQ/A Arts/Entertainment, Knowledge, Social B185
1@Cooking IQ/A Everyman B185
1@Cooking (Specialty) IQ/E Everyman B185
1@Cooking (Baking) IQ/E Everyman B185
1@Counterfeiting IQ/H Criminal/Street B185
1@Crossbow DX/E Combat/Weapon, Ranged Combat B186
1@Cryptography IQ/H Military, Spy B186
1@Current Affairs (Business/area) IQ/E Everyman, Knowledge B176
1@Current Affairs (Culture/area) IQ/E Everyman, Knowledge B176
1@Current Affairs (Headline News/area) IQ/E Everyman, Knowledge B176
1@Current Affairs (People/area) IQ/E Everyman, Knowledge B176
1@Current Affairs (Politics/area) IQ/E Everyman, Knowledge B176
1@Current Affairs (Sports/area) IQ/E Everyman, Knowledge B176
1@Current Affairs (Travel/area) IQ/E Everyman, Knowledge B176
1@Current Affairs/TL (People/Central Kingdom) IQ/E Everyman, Knowledge, Social B186
1@Detect Lies Per/H Police, Social, Spy B187
1@Diagnosis IQ/H Medical B187
1@Diplomacy IQ/H Business, Police, Social B187
1@Disarming (Unarmed or Melee Weapon Skill) H Combat/Weapon, Melee Combat, Technique B230, MA70
1@Disarming (Brawling) H Combat/Weapon, Melee Combat, Technique B230
1@Disarming (Karate) H Combat/Weapon, Melee Combat, Technique B230
1@Disguise IQ/A Criminal/Street, Spy B187
1@Dropping DX/A Combat/Weapon, Ranged Combat B189
1@Dual-Weapon Attack (Skill) H Cinematic Techniques, Combat/Weapon, Melee Combat B230, MA83
1@Dungeoneering (Everyman, Knowledge) IQ/H
1@Energy Parry (Parry Missile-Weapons) H Sup38
1@Engineer (Civil) IQ/H Design/Invention, Engineer B190
1@Engineer/TL (Clockwork) IQ/H Design/Invention, Engineer B190
1@Engineer/TL (Combat) IQ/H Design/Invention, Engineer B190
1@Engineer/TL (Flying Ships) IQ/H Design/Invention, Engineer B190
1@Engineer/TL (Magical) IQ/H Design/Invention, Engineer B190
1@Engineer/TL (Materials) IQ/H Design/Invention, Engineer B190
1@Engineer/TL (Mining) IQ/H Design/Invention, Engineer B190
1@Engineer/TL (Ships) IQ/H Design/Invention, Engineer B190
1@Engineer/TL (Simple Machines) IQ/H Design/Invention, Engineer B190
1@Engineer/TL (Wheeled) IQ/H Design/Invention, Engineer B190
1@Expert Skill (Conspiracy Theory) IQ/H Knowledge, Scholarly B193
1@Expert Skill (Epidemiology) IQ/H Knowledge, Medical, Natural Science, Scholarly B193
1@Expert Skill (Hydrology) IQ/H Knowledge, Natural Science, Scholarly B193
1@Expert Skill (Military Science) IQ/H Knowledge, Military, Scholarly B193
1@Expert Skill (Natural Philosophy) IQ/H Knowledge, Natural Science, Scholarly B193
1@Expert Skill (Political Science) IQ/H Knowledge, Scholarly, Social Sciences/Humanities B193
1@Expert Skill (Xenology) IQ/H Knowledge, Scholarly, Social Sciences/Humanities B193
1@Explosives/TL (Demolition) IQ/A Criminal/Street, Military, Technical B194
1@Falconry IQ/A Animal B194
1@Farming DX/A Plant B194
1@Fast-Draw (Arrow) DX/E Combat/Weapon, Ranged Combat B194
1@Fast-Draw (Knife) DX/E Combat/Weapon, Melee Combat B194
1@Fast-Draw (Long Arm) DX/E Combat/Weapon, Ranged Combat B194
1@Fast-Draw (Pistol) DX/E Combat/Weapon, Ranged Combat B194
1@Fast-Draw (Potion) DX/E Combat/Weapon, Ranged Combat B194
1@Fast-Draw (Sword) DX/E Combat/Weapon, Melee Combat B194
1@Fast-Draw (Two-Handed Sword) DX/E Combat/Weapon, Melee Combat B194
1@Fast-Talk IQ/A Criminal/Street, Social, Spy B195
1@Feint (Unarmed or Melee Weapon Skill) H Combat/Weapon, Melee Combat, Technique B231, MA73
1@Feint (Brawling) H Combat/Weapon, Melee Combat, Technique B231
1@Filch DX/A Criminal/Street, Spy B195
1@Finance IQ/H Business B195
1@First Aid IQ/E Everyman, Medical B195
1@Fishing Per/E Outdoor/Exploration B195
1@Flail DX/H Combat/Weapon, Melee Combat B208
1@Flying Leap IQ/H Esoteric B196
1@Fortune-Telling (Style) IQ/A Social B196
1@Forward Observer IQ/A Military B196
1@Freight Handling IQ/A Technical, Vehicle B197
1@Gambling IQ/A Criminal/Street, Social B197
1@Games (Specialty) IQ/E Knowledge B197
1@Gardening IQ/E Plant B197
1@Garrote DX/E Combat/Weapon, Melee Combat B197
1@Geography (plane) IQ/H Social Sciences/Humanities B198
1@Geography (Myaasia) IQ/H Social Sciences/Humanities B198
1@Geology/TL (Earthlike) IQ/H Natural Science B198
1@Gesture IQ/E Social B198
1@Great Sling DX/H Combat/Weapon, Ranged Combat B221
1@Ground Fighting (Combat Skill) H Combat/Weapon, Melee Combat, Technique B231, MA73
1@Group Performance (type) IQ/A Arts/Entertainment B198
1@Gunner/TL (Beams) DX/E Combat/Weapon, Ranged Combat B198
1@Gunner/TL (Cannon) DX/E Combat/Weapon, Ranged Combat B198
1@Gunner/TL (Catapult) DX/E Combat/Weapon, Ranged Combat B198
1@Gunner/TL (Rockets) DX/E Combat/Weapon, Ranged Combat B198
1@Guns (Pistol) - Defaults from other guns skills can only be used for firing, not loading. DX/E Combat/Weapon, Ranged Combat B198
1@Guns (Rifle) - Defaults from other guns skills can only be used for firing, not loading. DX/E Combat/Weapon, Ranged Combat B198
1@Guns/TL (Pistol) DX/E Combat/Weapon, Ranged Combat B198
1@Hand Crossbow DX/E Combat/Weapon, Ranged Combat B186
1@Hands-Free Riding (Riding) H Animal, Technique MA73
1@Hang From Saddle (Riding (Specialty)) H Animal, Technique F136
1@Hazardous Materials/TL (Biological) IQ/A Technical B199
1@Hazardous Materials/TL (Chemical) IQ/A Technical B199
1@Hazardous Materials/TL (Elemental Air) IQ/A Technical B199
1@Hazardous Materials/TL (Elemental Earth) IQ/A Technical B199
1@Hazardous Materials/TL (Elemental Fire) IQ/A Technical B199
1@Hazardous Materials/TL (Elemental Life) IQ/A Technical B199
1@Hazardous Materials/TL (Elemental Unlife) IQ/A Technical B199
1@Hazardous Materials/TL (Elemental Water) IQ/A Technical B199
1@Hazardous Materials/TL (Magical) IQ/A Technical B199
1@Head Butt (Brawling) H Combat/Weapon, Melee Combat, Technique MA74
1@Head Butt (Karate) H Combat/Weapon, Melee Combat, Technique MA74
1@Heavy Axe/Mace DX/A Combat/Weapon, Melee Combat B208
1@Heraldry IQ/A Knowledge, Social B199
1@Herb Lore IQ/VH Plant B199
1@Hidden Lore (Plane) - Also usable as gidden lore of any demons originally from there at -4 IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Specialty) IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Bardic) IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Burrows) IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Common Undead) IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Conspiracies) IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Demons) IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Dragon Lords) IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Dragons) IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Elemental Air) - Also allows Dragon lore on dragons of same element at -4 IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Elemental Earth) - Also allows Dragon lore on dragons of same element at -4 IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Elemental Fire) - Also allows Dragon lore on dragons of same element at -4 IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Elemental Life) - Also allows Dragon lore on dragons of same element at -4 IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Elemental Unlife) - Also allows Dragon lore on dragons of same element at -4 IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Elemental Water) - Also allows Dragon lore on dragons of same element at -4 IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (First era) IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Giants) IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Goblinoids) IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Humans) IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Intelligent undead) IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Magic artifacts(Realm)) IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Magic constructs(Realm)) IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Magic(Realm)) IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Quarians) IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Spirits) IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Sylvans) IQ/A Knowledge, Occult/Magical B199
1@Hidden Lore (Unlife) IQ/A Knowledge, Occult/Magical B199
1@Hiking HT/A Athletic, Outdoor/Exploration B200
1@History (Specialty) IQ/H Social Sciences/Humanities B200
1@Hobby Skill (Mental Hobby) IQ/E Knowledge B200
1@Hobby Skill (Physical Hobby) DX/E Knowledge B200
1@Holdout IQ/A Criminal/Street, Spy B200
1@Hook (Melee Weapon Skill) H Combat/Weapon, Melee Combat, Technique MA74
1@Horse Archery (Bow) H Animal, Combat/Weapon, Ranged Combat, Technique B231, MA74
1@Housekeeping IQ/E Everyman B200
1@Hypnotic Hands IQ/H Martial Arts MA61
1@Hypnotism IQ/H Medical B201
1@Impersonate (Mimicry (Speech)) A Arts/Entertainment, Technique B233
1@Innate Attack (Beam) DX/E Combat/Weapon, Ranged Combat B201
1@Innate Attack (Breath) DX/E Combat/Weapon, Ranged Combat B201
1@Innate Attack (Gaze) DX/E Combat/Weapon, Ranged Combat B201
1@Innate Attack (Projectile) DX/E Combat/Weapon, Ranged Combat B201
1@Acrobatics DX/H Athletic B174
1@Intelligence Analysis IQ/H Military, Police, Spy B201
1@Interrogation IQ/A Military, Police, Spy B202
1@Intimidation Will/A Criminal/Street, Police, Social B202
1@Invisibility Art IQ/VH Esoteric B202
1@Jeweler IQ/H Craft B203
1@Judo - Allows parrying two different attacks per turn, one with each hand. DX/H Combat/Weapon, Melee Combat B203
1@Judo Throw (Judo) H Combat/Weapon, Melee Combat, Technique MA75
1@Jump Kick (Karate) H Combat/Weapon, Melee Combat, Technique B231, MA75
1@Jumping DX/E Athletic B203
1@Karate DX/H Combat/Weapon, Melee Combat B203
1@Kiai HT/H Esoteric B203
1@Kicking (Brawling) H Combat/Weapon, Melee Combat, Technique B231, MA75
1@Kicking (Karate) H Combat/Weapon, Melee Combat, Technique B231, MA75
1@Knife DX/A Combat/Weapon, Melee Combat B208
1@Knot-Tying DX/E Everyman B203
1@Lance DX/A Combat/Weapon, Melee Combat B208
1@Lasso DX/A Combat/Weapon, Ranged Combat B204
1@Law (Specialty) IQ/H Business, Police, Social Sciences/Humanities B204
1@Leadership IQ/A Military, Social B204
1@Leatherworking DX/E Craft B205
1@Lifting HT/A Athletic B205
1@Light Walk DX/H Esoteric B205
1@Linguistics IQ/H Social Sciences/Humanities B205
1@Lip Reading Per/A Spy B205
1@Literature IQ/H Scholarly, Social Sciences/Humanities B205
1@Lizard Climb DX/H Martial Arts MA61
1@Lockpicking IQ/A Criminal/Street, Police, Spy, Technical B206
1@Lockpicking/TL IQ/A Criminal/Street, Police, Spy, Technical B206
1@Machinist IQ/A Repair/Maintainance B206
1@Magic conduits/TL - For laying and repairing magic conduits IQ/A Repair/Maintainance B189
1@Makeup IQ/E Arts/Entertainment B206
1@Market Analysis IQ/H Business B207
1@Masonry IQ/E Craft B207
1@Mathematics/TL (Applied) IQ/H Natural Science B207
1@Mathematics/TL (Cryptology) IQ/H Natural Science B207
1@Mathematics/TL (Pure) IQ/H Natural Science B207
1@Mathematics/TL (Statistics) IQ/H Natural Science B207
1@Mathematics/TL (Surveying) IQ/H Natural Science, Technical B207
1@Mechanic/TL (Clockwork) IQ/A Repair/Maintainance B107
1@Mechanic/TL (Sails) IQ/A Repair/Maintainance B207
1@Mechanic/TL (Simple Machines) IQ/A Repair/Maintainance B107
1@Mechanic/TL (Wheeled) IQ/A Repair/Maintainance B207
1@Meditation Will/H Esoteric B207
1@Mental Strength Will/E Esoteric B209
1@Merchant IQ/A Business, Social B209
1@Metallurgy IQ/H Natural Science B209
1@Meteorology (Plane) IQ/A Natural Science B209
1@Meteorology (Myaasia) IQ/A Natural Science B209
2@Mimicry (Animal Sounds) IQ/H Animal, Arts/Entertainment, Outdoor/Exploration B210
1@Mimicry (Bird Calls) IQ/H Animal, Arts/Entertainment, Outdoor/Exploration B210
1@Mind Block Will/A Esoteric B210
1@Missile spell Parry (Parry Missile-Weapons) H Sup38
1@Mount DX/A Animal, Athletic B210
1@Musical Composition IQ/H Arts/Entertainment B210
1@Musical Influence IQ/VH Esoteric B210
1@Musical Instrument (Specialty) IQ/H Arts/Entertainment B211
1@Naturalist (plane) IQ/H Animal, Natural Science, Outdoor/Exploration, Plant B211
1@Naturalist (Myaasia) IQ/H Animal, Natural Science, Outdoor/Exploration, Plant B211
1@Navigation (Land) IQ/A Outdoor/Exploration, Technical, Vehicle B211
1@Navigation (Sea) IQ/A Outdoor/Exploration, Technical, Vehicle B211
1@Net DX/H Combat/Weapon, Ranged Combat B211
1@Observation Per/A Criminal/Street, Military, Police, Spy B211
1@Occultism IQ/A Occult/Magical B212
1@Occultism (Specialty as Hidden lore) IQ/E Occult/Magical B212
1@Occultism (Common knowledge) IQ/E Occult/Magical B212
1@Packing IQ/A Animal B212
1@Panhandling IQ/E Criminal/Street, Social B212
1@Parry Missile-Weapons DX/H Combat/Weapon, Melee Combat B212
1@Performance IQ/A Arts/Entertainment B212
1@Persuade Will/H Esoteric B191
1@Pharmacy (Herbal) IQ/H Design/Invention, Medical, Plant B213
1@Philosophy (Specialty) IQ/H Social Sciences/Humanities B213
1@Physician IQ/H Medical B213
1@Physics IQ/VH Natural Science B213
1@Physiology (Specialty) IQ/H Medical, Natural Science B213
1@Pickpocket DX/H Criminal/Street B213
1@Piloting (Aerial sails) DX/A Vehicle B214
1@Piloting/TL (Contragravity) DX/A Vehicle B214
1@Poetry IQ/A Arts/Entertainment B214
1@Poisons IQ/H Criminal/Street, Medical, Spy B214
1@Politics IQ/A Business, Social B215
1@Power Blow Will/H Esoteric B215
1@Precision Aiming (Ranged skilll (Speciality)) A Cinematic Techniques, Combat/Weapon, Melee Combat HT251
1@Preconitive Parry IQ/H Martial Arts MA62
1@Pressure Points IQ/H Esoteric B215
1@Pressure Secrets IQ/VH Esoteric B215
1@Professional Skill (Mental Skill) IQ/A Knowledge, Professional B215
1@Professional Skill (Physical Skill) DX/A Knowledge, Professional B215
1@Professional Skill (Bartender) IQ/A Professional, Social B216
1@Professional Skill (Butcher) DX/A Knowledge, Professional B215
1@Professional Skill (Childcare) IQ/A Knowledge, Professional B215
1@Professional Skill (Dyer) IQ/A Knowledge, Professional B215
1@Professional Skill (Execution) DX/A Knowledge, Professional B215
1@Professional Skill (Felting) IQ/A Knowledge, Professional B215
1@Professional Skill (Firefighting) IQ/A Knowledge, Professional B215
1@Professional Skill (Florist) IQ/A Knowledge, Professional B215
1@Professional Skill (Forestry) IQ/A Knowledge, Professional B215
1@Professional Skill (Fulling) IQ/A Knowledge, Professional B215
1@Professional Skill (Law Enforcement) IQ/A Knowledge, Professional B215
1@Professional Skill (Locksmith) IQ/A Knowledge, Professional B215
1@Professional Skill (Miller) IQ/A Knowledge, Professional B215
1@Professional Skill (Mortician) IQ/A Knowledge, Professional B215
1@Professional Skill (Perfumery) IQ/A Knowledge, Professional B215
1@Professional Skill (Prostitute) IQ/A Knowledge, Professional B215
1@Professional Skill (Server) IQ/A Professional, Social B216
1@Professional Skill (Spinning) IQ/A Knowledge, Professional B215
1@Professional Skill (Tanner) IQ/A Knowledge, Professional B215
1@Professional Skill (Thatcher) IQ/A Knowledge, Professional B215
1@Professional Skill (Weawing) IQ/A Knowledge, Professional B215
1@Propaganda IQ/A Business, Military, Social, Spy B216
1@Prospecting IQ/A Outdoor/Exploration B216
1@Psychology IQ/H Social Sciences/Humanities B216
1@Public Speaking IQ/A Business, Scholarly, Social B216
1@Push DX/H Esoteric B216
1@Quick Mount (Acrobatics) A Animal, Technique MA77
1@Quick Mount (Jumping) A Animal, Technique MA77
1@Quick Mount (Riding) A Animal, Technique MA77
1@Research - When below TL8 IQ/A Scholarly, Spy B217
1@Retain Weapon (Melee Weapon Skill) H Combat/Weapon, Melee Combat, Technique B232, MA78
1@Retain Weapon (Ranged Weapon) (DX) H Combat/Weapon, Ranged Combat, Technique B232, MA78
1@Reverse Grip (One-Handed Weapon Skill) A Combat/Weapon, Melee Combat, Technique MA78
1@Reverse Grip (Two-Handed Weapon Skill) A Combat/Weapon, Melee Combat, Technique MA78
1@Riding (Specialty) DX/A Animal B217
1@Riding (Equine) DX/A Animal B217
1@Ritual Magic (Specialty) IQ/VH Occult/Magical B218
1@Roll with Blow (Unarmed Combat Skill) A Cinematic Techniques, Combat/Weapon, Melee Combat MA87
1@Roll with Blow (Acrobatics) A Cinematic Techniques, Combat/Weapon, Melee Combat MA87
1@Roll with Blow (Dance) A Cinematic Techniques, Combat/Weapon, Melee Combat MA87
1@Rope Up (Climbing) A Athletic, Criminal/Street, Outdoor/Exploration, Technique B233
1@Running HT/A Athletic B218
1@Savoir-Faire (High Society) IQ/E Business, Knowledge, Social B218
1@Savoir-Faire (Magical) IQ/E Knowledge, Social F136
1@Savoir-Faire (Military) IQ/E Knowledge, Military, Social B218
1@Savoir-Faire (Servant) IQ/E Everyman, Knowledge, Social B218
1@Scaling (Climbing) H Athletic, Criminal/Street, Outdoor/Exploration, Technique B233
1@Scrounging Per/E Criminal/Street B218
1@Seamanship IQ/E Vehicle B185
1@Search Per/A Police, Spy B219
1@Sewing/TL DX/E Craft, Everyman B219
1@Sex Appeal HT/A Social B219
1@Shadowing IQ/A Criminal/Street, Police, Spy B219
1@Shield DX/E Combat/Weapon, Melee Combat B220
1@Shiphandling/TL (Airship) IQ/H Vehicle B220
1@Shiphandling/TL (Ship) IQ/H Vehicle B220
1@Shoot Backward (Bow) H Animal, Combat/Weapon, Ranged Combat, Technique F136
1@Shoot Over Mount (Bow) H Animal, Combat/Weapon, Ranged Combat, Technique F136
1@Singing HT/E Arts/Entertainment B220
1@Skating HT/H Outdoor/Exploration B220
1@Skiing HT/H Athletic, Outdoor/Exploration B221
1@Sleight of Hand DX/H Arts/Entertainment, Criminal/Street B221
1@Sling DX/H Combat/Weapon, Ranged Combat B221
1@Smith/TL IQ/A Craft B221
1@Smith/TL (Copper) IQ/A Craft B221
1@Smuggling IQ/A Criminal/Street, Spy B221
1@Smallsword DX/A Combat/Weapon, Melee Combat B208
1@Sociology IQ/H Social Sciences/Humanities B221
1@Soldier IQ/A Military B221
1@Spear DX/A Combat/Weapon, Melee Combat B208
1@Spear Thrower DX/A Combat/Weapon, Ranged Combat B222
1@Spinning Kick (Karate) H Combat/Weapon, Melee Combat, Technique MA79
1@Spinning Strike (Melee Weapon Skill) H Combat/Weapon, Melee Combat, Technique MA79
1@Sports (Speciality) DX/A Athletic B222
1@Springing Attack (Combat Skill) A Cinematic Techniques, Combat/Weapon, Melee Combat MA87
1@Staff DX/A Combat/Weapon, Melee Combat B208
1@Stage Combat DX/A Arts/Entertainment B222
1@Staying Seated (Riding) A Animal, Technique MA81
1@Stealth DX/A Criminal/Street, Police, Spy B222
1@Strategy (Land) IQ/H Military B222
1@Strategy (Naval) IQ/H Military B222
1@Streetwise IQ/A Criminal/Street, Police, Social B223
1@Submarine DX/A Vehicle B222
1@Suggest Will/H Esoteric B191
1@Sumo Wrestling DX/A Combat/Weapon, Melee Combat B223
1@Surgery IQ/VH Medical B223
1@Survival (Arctic) Per/A Outdoor/Exploration B223
1@Survival (Desert) Per/A Outdoor/Exploration B223
1@Survival (Island/Beach) Per/A Outdoor/Exploration B223
1@Survival (Jungle) Per/A Outdoor/Exploration B223
1@Survival (Mountain) Per/A Outdoor/Exploration B223
1@Survival (Open Ocean) Per/A Outdoor/Exploration B223
1@Survival (Plains) Per/A Outdoor/Exploration B223
1@Survival (Swampland) Per/A Outdoor/Exploration B223
1@Survival (Woodlands) Per/A Outdoor/Exploration B223
1@Sway Emotions Will/H Social B192
1@Sweep (Two-Handed Weapon Skill) H Combat/Weapon, Melee Combat, Technique B232, MA81
1@Swimming HT/E Athletic, Outdoor/Exploration B224
1@Sword DX/A Combat/Weapon, Melee Combat B208
1@Tactics IQ/H Military, Police B224
1@Tail Strike (Brawling) A Dgn78
1@Tail Strike (DX) A Dgn78
1@Teaching IQ/A Scholarly, Social B224
1@Teamster (Specialty) IQ/A Animal, Vehicle B225
1@Teamster (Equines) IQ/A Animal, Vehicle B225
1@Thaumatology IQ/VH Occult/Magical B225
1@Theology (Specialty) IQ/H Social Sciences/Humanities B226
1@Throwing DX/A Athletic, Combat/Weapon, Ranged Combat B226
1@Throwing Art DX/H Esoteric B226
1@Thrown Weapon (Axe/Mace) DX/E Combat/Weapon, Ranged Combat B226
1@Thrown Weapon (Dart) DX/E Combat/Weapon, Ranged Combat B226
1@Thrown Weapon (Knife) DX/E Combat/Weapon, Ranged Combat B226
1@Thrown Weapon (Shuriken) DX/E Combat/Weapon, Ranged Combat B226
1@Thrown Weapon (Smallsword) DX/E Combat/Weapon, Ranged Combat B226
1@Thrown Weapon (Spear) DX/E Combat/Weapon, Ranged Combat B226
1@Thrown Weapon (Stick) DX/E Combat/Weapon, Ranged Combat B226
1@Tracking Per/A Outdoor/Exploration B226
1@Rapier DX/A Combat/Weapon, Melee Combat B208
1@Traps IQ/A Criminal/Street, Military B226
1@Traps/TL IQ/A Criminal/Street, Military B226
1@Two handed spear DX/A Combat/Weapon, Melee Combat B208
1@Two handed sword DX/A Combat/Weapon, Melee Combat B208
1@Two-Handed Axe/Mace DX/A Combat/Weapon, Melee Combat B208
1@Two-Handed Flail DX/H Combat/Weapon, Melee Combat B208
1@Urban Survival Per/A Criminal/Street, Police B228
1@Ventriloquism IQ/H Arts/Entertainment B228
1@Veterinary IQ/H Animal, Medical B228
1@Weather Sense IQ/A Everyman, Outdoor/Exploration B209
1@Whip DX/A Combat/Weapon, Melee Combat B209
1@Wrestling DX/A Combat/Weapon, Melee Combat B228
1@Writing IQ/A Arts/Entertainment, Scholarly B228
1@Zen Archery IQ/VH Esoteric B228
1@Zen Marksmanship IQ/VH Esoteric HT250
1@Dancing DX/A Arts/Entertainment B187
|randomperk
1@Racial Gifts - May purchase Traits 1 Mental Perk PU2:12 (roll race until one with such)
1@Skill based on Stat 1 Mental/Physical Perk PU2:15
1@Acceleration Tolerance 1 Physical Perk PU2:13
1@Accent (Language; Region) 1 Physical, Exotic Perk PU2:5
1@Accessory (Tool) 1 Physical, Exotic Perk B100
1@Air Jet 1 Physical, Exotic Perk PU2:10
1@Akimbo(One Handed Weapon Skill) 1 Mental Cinematic, Perk HT249
1@Alcohol Tolerance 1 Physical Perk B100
1@Armor Familiarity (Skill) - Let you ignore one encumbrance level 1 Mental Perk MA49
1@Armorer's Gift (Guns(Speciallity)) 1 Mental Perk HT249
1@Autotrance 1 Mental Perk B101
1@Background Knowledge (Background) 1 Mental/Physical Perk PU2:16
1@Base - Description 1 Mental/Physical Perk PU2:17
1@Better (Gear) 1 Social Perk PU2:8
1@Biting Mastery - Let you use Karate skill when biting 1 Mental Perk MA50
1@Brotherhood (Group) 1 Mental/Physical Perk PU2:17
1@Burrower - You can dig as if you had a shovel. 1 Physical, Exotic Perk Sup30
1@Call of the Wild 1 Mental Cinematic, Perk PU2:12
1@Carrier (Disease) 1 Physical Perk PU2:13
1@Charm (Spell) 1 Supernatural Perk PU2:19
1@Cheaper (Gear; Percentage%) - Reason 1 Social Perk PU2:8
1@Chi Resistance (Attack) - +3 to withstand chi-based attacks 1 Mental, Supernatural Cinematic, Perk MA50
1@Citizenship (State) 1 Mental/Physical Perk PU2:17
1@Classic Features (Features) 1 Physical Perk PU2:4
1@Climbing Line - You can generate a climbing line at will. 1 Physical, Exotic Perk Sup31
1@Cloaked - Your cloak doesn't snag, tangle, or provide your opponents with something to grab. 1 Physical Cinematic, Perk Sup30
1@Combat Vaulting (Reach 2+ Polearm Skill) 1 Physical Cinematic, Perk PU2:5
1@Compact Frame 1 Physical Perk PU2:13
1@Controllable Disadvantage (Disadvantage) 1 Mental Perk PU2:12
1@Convincing Nod - Non-Verbal Fast-Talk 1 Mental/Physical Perk PU2:15
1@Cotton Stomach - Lets you catch attacker's incoming hand or feed with your abdominal muscles 1 Physical, Exotic Cinematic, Perk MA50
1@Covenant of Rest 1 Social, Supernatural Perk PU2:19
1@Cross-Species Surrogacy (Species) 1 Physical, Exotic Perk PU2:10
1@Cross-Trained(Guns(Speciallity)) 1 Mental Cinematic, Perk HT249
1@Crossbow Finesse 1 Physical Perk PU2:7
1@Cutting Edge Training (Skill) 1 Mental/Physical Perk PU2:16
1@Dabbler - Up to 8 Skills 1 Mental/Physical Perk PU2:16
1@Deep Sleeper 1 Physical Perk B101
1@Dirty Fighting 1 Mental Perk PU2:5
1@Disarming Smile - Non-Verbal Diplomacy 1 Mental/Physical Perk PU2:15
1@Disposable Identity - Details 1 Social Perk PU2:18
1@Doodad 1 1 Cinematic, Perk PU2:9
1@Dramatic Death 1 Supernatural Cinematic, Perk PU2:19
1@Drunken Fighting - Let you fight effectively when intoxicated 1 Physical, Exotic Cinematic, Perk MA50
1@Dual Ready (Single Handed Weapon Skill) 1 Mental Perk PU2:5
1@Efficient (Skill) 1 Mental/Physical Perk PU2:16
1@Emeritus Professor 1 Social Perk PU2:18
1@Equipment Bond - You have a tool particularly suited to you for +1 to skill rolls using it. 1 Physical, Exotic Perk Sup31
1@Ex-Cop 1 1 Social Perk PU2:18
1@Exotic Equipment Training (Equipment) 1 Mental Perk PU2:9
1@Exotic Weapon Training (Weapon) - Lets you ignore built-in penalties for a particular weapon 1 Mental Perk MA50
1@Extended Hearing (High) 1 Physical Perk PU2:14
1@Extended Hearing (Low) 1 Physical Perk PU2:14
1@Extra Option (Rule) 1 Perk PU2:20
1@Extreme Sexual Dimorphism - +1 to attempts to identify you, -1 to attempts to remain anonymous. 1 Physical, Exotic Perk PU2:10
1@Eye for Distance 1 Mental Perk PU2:13
1@Fearsome Stare - Non-Verbal Intimidation 1 Mental/Physical Perk PU2:15
1@Feathers 1 Physical, Exotic Perk PU2:10
1@Flourish (Weapon Skill) - Intimidate at +4 with ready after kill/knockdown 1 Mental/Physical Perk PU2:15
1@Focused (Task) 1 Mental Perk PU2:13
1@Focused Fury - Combine Mighty Blows and All Out Attack 1 Physical Cinematic, Perk PU2:5
1@Follow-Through (Weapon Skill) - Intimidate as free action after kill/knockdown 1 Mental/Physical Perk PU2:15
1@Forgettable Face 1 Physical Perk PU2:4
1@Form Mastery (Weapon) - Let you switch skill at any time 1 Mental Perk MA50
1@Friend - Details 1 Social Perk PU2:18
1@Fur 1 Physical, Exotic Perk B101
1@Gangster Swagger - Non-Verbal Streetwise 1 Mental/Physical Perk PU2:15
1@Generator - You can produce a steady direct current. Maximum: Power Watts 1 Physical, Exotic Perk Sup31
1@Good with Animal 1 Mental Perk PU2:13
1@Good with Social Group 1 Mental Perk PU2:13
1@Grip Mastery (Weapon) - Lets you change grip as a free action 1 Mental Perk MA50
1@Ground Guard - +1 to quick contests when lying down 1 Mental Perk MA50
1@Hands Free (Skill) 1 Mental/Physical Perk PU2:16
1@Haughty Sneer - Non-Verbal Savoir-Faire (High Society) 1 Mental/Physical Perk PU2:15
1@Headhunter 1 Mental Perk PU2:13
1@High-Heeled Heroine 1 Physical Perk PU2:14
1@High-Heeled Hurt 1 Physical Perk PU2:7
1@Honest Face 1 Physical Perk B101
1@Huge Weapons (SM) 1 1 Physical, Exotic Perk PU2:6
1@Hyper-Specialization (Skill; Specialty) - +5 to specialty 1 Mental/Physical Perk PU2:16
1@Ignition - You can ignite Highly Flamable or Super Flamable material. 1 Physical, Exotic Perk Sup31
1@Illumination - You can produce light as if you had a flashlight. 1 Physical, Exotic Perk Sup31
1@Immunity to (Specific Hazard/Poison/Disease) 1 Mental Perk PU2:11
1@Improvised Weapons (Weapon) - Ignore skill penalties when wielding an improvised weapon 1 Mental Perk MA50
1@Intuitive Repairman (Item) 1 Mental Perk PU2:9
1@Iron Arms - +3 to resit injury from Arm Lock, Arm Wrench, etc.; You may opt to buy Partial DR or Striker 1 Physical, Exotic Cinematic, Perk MA50
1@Iron Legs - +3 to resist injury from Leg Lock, Leg Wrench, etc.; You may opt to buy partial DR 1 Physical, Exotic Cinematic, Perk MA50
1@Iron Neck - +3 to resist injury from chokes, strangles and Neck Snaps; You may opt to buy partial DR 1 Physical, Exotic Cinematic, Perk MA50
1@Job Hunter 1 Mental Perk PU2:13
1@License (Type) 1 Social Perk PU2:18
1@Limited Camouflage (Environment) 1 Mental Perk PU2:11
1@Long Fingers 1 Mental Perk PU2:11
1@Looks Good in Uniform 1 Mental Perk PU2:14
1@Magic School Familiarity (School) 1 Mental, Social, Supernatural Perk PU2:19
1@Masked - A domino mask, glasses, or similar disguise renders you totally unrecognizable to even your closest friends. 1 Physical Cinematic, Perk Sup30
1@Named Possession (Name) 1 Social, Supernatural Perk PU2:19
1@Natural Pockets - Details 1 Mental Perk PU2:14
1@Naval Training - You may ignore -2 to attacks and -1 to defend from bad footing due to naval vessels movement. 1 Mental Perk MA50
1@Neck Control (Striking Skill) - +1 to hit head, neck or torso in a clinch 1 Mental Perk MA50
1@No Degeneration in Zero-G 1 Mental Perk PU2:11
1@No Hangover 1 Physical Perk B101
1@No Nuisance Rolls (Task) 1 Mental/Physical Cinematic, Perk PU2:16
1@No Visible Damage 1 Physical, Exotic Perk Sup31
1@Nonprotective Clothing - You can wear clothing other than armour. 1 Physical Cinematic, Perk Sup30
1@Obscure True Name 1 Social, Supernatural Perk PU2:19
1@Off-Hand Training (Skill) 1 Mental/Physical Perk PU2:16
1@Off-Hand Weapon Training (Weapon) - Replaces equal-named technique on p. B232 1 Mental Perk MA50
1@Office (Type) 1 Social Perk PU2:18
1@One-Armed Bandit (Guns (Weapon)) 1 Mental Cinematic, Perk HT249
1@One-Task Wonder (Task) 1 Mental/Physical Perk PU2:16
1@One-Way Fluency (Language) 1 Mental Perk PU2:13
1@One-Way Literacy (Language) 1 Mental Perk PU2:13
1@Pants-Positive Safety 1 Mental Cinematic, Perk HT249
1@Passing Appearance (Group) 1 Physical Perk PU2:4
1@Passing Appearance (Androgynous) 1 Physical Perk PU2:4
1@Passing Appearance (Passing Complexion) 1 Physical Perk PU2:4
1@Patience of Job 1 Mental Perk PU2:13
1@Peg-Leg Fighting 1 Mental Cinematic, Perk PU2:6
1@Penetrating Voice 1 Physical Perk B101
1@Perfume - +1 to reactions where smell makes a difference. 1 Physical, Exotic Perk Sup31
1@Periscope - Can't see directly ahead and must take aim maneuvers while using. 1 Physical, Exotic Perk Sup31
1@Permit (Type) 1 Social Perk PU2:18
1@Pet (Type) 1 Social Perk PU2:18
1@Pistol-Fist (Pistol Skill) 1 Mental Cinematic, Perk PU2:6
1@Power Grappling - You may base DX-based grappling rolls on ST 1 Mental Perk MA51
1@Pressure-Tolerant Lungs 1 Mental Perk PU2:11
1@Purpose (Purpose) 1 Supernatural Perk PU2:19
1@Quick-Sheathe (Weapon Skill) - Let you use Fast-Draw to save one second when sheating 1 Mental Cinematic, Perk HT249, MA51
1@Quick-Swap (Skill) - Let you switch hands as a free action. 1 Mental Cinematic, Perk HT249, MA51
1@Rapid Retraction (Kick or Punch) - +1 to avoid Arm Lock or Leg Grapple after been parried 1 Mental Perk MA51
1@Razor Kicks 1 Physical Perk PU2:7
1@Reach Mastery (Weapon) - Let you change reach as a free action 1 Mental Perk PU2:7
1@Resistant to Specific Poison - +3 to resist 1 Mental Perk PU2:14
1@Rest in Pieces 1 Supernatural Perk PU2:19
1@Robust (Sense) 1 Mental Perk PU2:14
1@Rule of 15 1 Mental Perk PU2:13
1@Rule of 17 (Skill) 1 Supernatural Perk PU2:20
1@Rules Exemption (Rule) 1 Perk PU2:20
1@Sacrificial Parry (Weapon) 1 Mental Perk PU2:7
1@Sanitized Metabolism 1 Physical Perk B101
1@Sartorial Integrity 1 Mental Cinematic, Perk PU2:14
1@School Adaptation (School) - Lets you learn traits belonging to other schools. 1 Mental Perk MA51
1@Sea Legs 1 Mental Perk PU2:14
1@Secret Knowledge (Skill) 1 Mental Perk MA51
1@Secret Style (Style) 1 Mental Cinematic, Perk MA49
1@Sexy Pose - Non-Verbal Sex Appeal 1 Mental/Physical Perk PU2:15
1@Shield-Wall Training - You may block attacks on an ally beside you and ignore attack penalty for large shields 1 Mental Perk MA51
1@Shoves and Tackles (Long Weapon) - You may block attacks on an ally beside you and ignore attack penalty for large shields 1 Mental Perk PU2:7
1@Shtick 1 Mental/Physical Perk B101, HT250, MA51
1@Skill Adaptation (Speciality) - Lets you base Techniques on different skill. 1 Mental Perk MA51
1@Skintight - Your costume can be worn under normal clothing without showing. 1 Physical Cinematic, Perk Sup30
1@Special Excercises (Trait) - Let you buy a trait normally off-limits 1 Mental Perk MA51
1@Special Setup (Setup) - let you use an setup attack differently 1 Mental Perk MA51
1@Spines, Short 1 Physical, Exotic Perk B88
1@Spirit Contract (Patron) 1 Social, Supernatural Perk PU2:20
1@Standard Operating Procedure (Back to the Wall) 1 Mental/Physical Perk PU2:15
1@Standard Operating Procedure (Energizer) 1 Mental/Physical Cinematic, Perk PU2:15
1@Standard Operating Procedure (Food along) 1 Mental/Physical Cinematic, Perk PU2:15
1@Standard Operating Procedure (Last Man Out) 1 Mental/Physical Perk PU2:15
1@Standard Operating Procedure (Off-Screen Reload) 1 Mental/Physical Cinematic, Perk PU2:15
1@Standard Operating Procedure (On Alert) 1 Mental/Physical Perk PU2:15
1@Striking Surface - Puch and kick as if you had brass knuckles and boots. 1 Physical, Exotic Perk Sup31
1@Strongbow - Let you ignore some penalties when shooting a bow too strong for you 1 Mental Perk MA51
1@Style Adaptation (Styles) - Lets you learn techniques belonging to other styles 1 Mental Perk MA51
1@Style Familiarity (Style) 1 Mental Perk MA49
1@Suit Familiarity (Suit Skill) - Let you ignore DX penalties when using environmental suits. 1 Mental Perk MA52
1@Supersuit - Your costume works with and is not harmed by your powers. 1 Physical Cinematic, Perk Sup30
1@Sure Footed (Surface Feature) - Let you ignore bad footing. 1 Mental Perk HT250, MA52
1@Swinging - Swing from vines, grappling lines, or the like without needing skill rolls. 1 Physical, Exotic Perk Sup31
1@Teamwork (Style or Team) - Let you work in a team action 1 Mental Perk MA52
1@Technique Adaptation (Technique) - Let you learn a style's technique for a skill it doesn't teach 1 Mental Perk MA52
1@Technique Mastery (Technique) - increases your maximum level in a technique 1 Mental Perk MA52
1@Teeth, Sharp 1 Physical, Exotic Perk B91
1@Teeth, Sharp Beak 1 Physical, Exotic Perk B91
1@Template Adaptation (Templates) - Lets you learn traits belonging to other templates. 1 Mental Perk MA51
1@Trademark Move (Specific Combat Move) 1 Physical Perk PU2:8
1@Transporter (Vehicle Skill) - No rolls for some vehicle tasks. 1 Mental/Physical Cinematic, Perk PU2:16
1@Trivial Destiny - Details 1 Supernatural Perk PU2:20
1@Twirl (Weapon Skill) 1 Mental/Physical Perk PU2:15
1@Unique Technique (Technique) 1 Mental Perk MA52
1@Unusual Posture (Task and Posture) 1 Mental Perk PU2:17
1@Unusual Training (Cinematic Skill) 1 Mental Perk MA52
1@Vehicle (Type) 1 Social Perk PU2:18
1@Weapon Adaptation (Skill to Skill) - Let yoou use one class of weapons with a different skill 1 Mental Perk MA52
1@Weapon Bond - You own a Weapon that is uniquely suited to you. 1 Mental Perk HT250, MA52
1@Cleans up nicely(freely) With just a little time spent - preferably off-camera - you can transform from the dirtiest grease monkey in ragged clothing into being quite presentable. Somehow you had or scrounged up a bar of soap, hot water, a razor and a suit.
1@Extra option: Bulletproof Nudity. Allows using the bulletproof nudity rule: PCs with Attractive or better appearance can get a bonus to active defenses simply by undressing! Any outfit that bares legs, chest, or midriff is +1. Just a loincloth or skimpy swimwear is +2. Topless females get an extra +1. Total nudity gives no further bonus to defense, but adds +1 to Move and +2 water Move. Note that this bonus is not cumulative with a shield. Cover*
1@Armor Bikini (Prerequisite: Bullet Proof Nudity): Reroll the hit location any time a random hit-location roll results in a hit on an unarmored body part. You must accept the results of the second roll. Also if only a part of a hit location is covered, the armored part is the one hit. Also alows adding reaction bonus from appearance to defence instead of normal bulletproof nudity bonus, upto double the bonus from Bulletproof nudity. Enemies never specificaly target an unarmored location because it is unarmored. Cover*
1@Nudity is allways acceptaple(Prerequisite: Bullet Proof Nudity): Any outfit using the Bullet Proof Nudity rule is considered appropriate wear in any social situations, however inapropriate it would be otherwise. (Thus you could go to have an audience with a archbishop of a puritan church in your chainmail bikini and you would be treated like you were dressed in a full gown of appropriate social level) Cover*
1@My armor/Robe is what I am: Your normal adventuring gear is considered appropriate wear in any social situations, however inapropriate it would be otherwise.
1@Line Luck(Freely) Whenever there are a choice of line-ups for something desireable, the character always gets in the fastest-moving line.
1@Organised(backpack/utilitybelt etc.) Reduce times to find/draw things from such by 1 second. (Freely)
1@Aura of Good (only in begining). He choise has effect on reactions by creatures that can sense the aura and certain creatures have protective effects that can be pierced by correct aura.
1@Aura of Evil (only in begining). He choise has effect on reactions by creatures that can sense the aura and certain creatures have protective effects that can be pierced by correct aura.
1@Aura of Lawfull (only in begining). He choise has effect on reactions by creatures that can sense the aura and certain creatures have protective effects that can be pierced by correct aura.
1@Aura of Chaotic (only in begining). He choise has effect on reactions by creatures that can sense the aura and certain creatures have protective effects that can be pierced by correct aura.
1@Moving strike: increase the 9 base cap of melee moving strikes by one for one weapon skill(Still take the -4 to skill). Max one weapon skill.(Weapon skill 14+)
1@Aiming time: Allow aiming for one more second for one weapon skill and get the +1 extra. Max one weapon skill. (Weapon skill 14+)
1@Bumbling (skill): You can look incompetent at a skill without incurring any actual penalties. Useful for hustlers, detectives, etc
1@Sleep Bank: Despite what medical science claims, you can “store up sleep.” A normal human with this perk, for example, could sleep 14 hours at once and then get only 6 hours sleep for the next three nights without ill effects. Max 8 hours stored.
1@Binge and Coast: You can overeat and store up to three meals and coast later. This is in essence like payload but only for food eaten.
1@Mouse Ears: Your hearing range extends slightly into the ultrasonic range. Your sensitivity is not fine enough to send or receive any kind of message in that range, but you can make a Hearing roll to know that the sound is present. Any constant ultrasonic noise will cause you much the same nuisance as any other kind of background noise.
1@Catnap: You can adjust your sleep schedule however you like without ill effects, although you still need the usual amount of sleep. For instance, you could sleep for one hour every three hours for a week, then change to a normal all-night sleeping pattern.
1@March Step: Through training or practice, you've developed a precise stride length. Whether it's a drum corps 22 1/2”, military regulation 30”, or 2,000 steps to the mile, you can use this talent to measure distances.
1@Narrow Sleeping: You can “lock” into one sleeping position in such a way that you can occupy a narrow space. Good for when a bedmate forces you to the edge of the bed or you fall asleep on a tree branch; you won't fall off.
1@No Bad Hair Day Your hair always looks neat and well-kept, despite just waking up in the morning or running from giant ants through a forest.
1@Shielded move(freely if shield skill 14+): Allows half move when behind shield cover for DR or MR intead of only steps.
1@Shield training:Allows disregarding the attack penalty of shields at 1 point (Freely if shield skill 14+) see: Rules excemption
1@Power attack(do atleast 100 strong attacks with will/all out attacks): Leveled perk. Each level when active causes -2 to attack skill, but +1 to melee damage. Switching levels takes 1 posture change.
1@ Area Spell Mastery (T:MS 22)
1@ Blocking Spell Mastery (T:MS 23)
1@ Continuous Ritual (T:MS 23)
1@ Convenience Casting (T:MS 23)
1@ Frightening Side Effects (T:MS 24)
1@ Huge Subjects (T:MS 25)
1@ Corpse Smart (T:MS 26)
1@ Eye of the Storm(T:MS 26)
1@ Filter(T:MS 26)
1@ Friendly Undergrowth(T:MS 26)
1@ Gate Experience(T:MS 26)
1@ Good with (Animal)(T:MS 26)
1@ Gut of the Dragon(T:MS 26)
1@ Intuitive Illusionist(T:MS 26)
1@ Kindle(T:MS 26)
1@ Magical Analysis(T:MS 26)
1@ Muffle(T:MS 26)
1@ Mystic Gesture (T:MS 26)
1@ Pebbles (T:MS 26)
1@ Reinforce (T:MS 26)
1@ Rinse (T:MS 26)
1@ Screen (T:MS 27)
1@ Kill Switch (T:MS 27)
1@ Mana Compensation (T:MS 27)
1@ Melee Spell Mastery (T:MS 27)
1@ Missile Spell Mastery(T:MS 28)
1@ Mundane Magic(T:MS 28)
1@ No Incantations(T:MS 28)
1@ No Gestures(T:MS 28)
1@ Power Casting(T:MS 29)
1@ Reduced Footprint (T:MS 29)
1@ Rule of 17 (T:MS 29)
1@ Sacrificial Blocking Spell(T:MS 29)
1@ Sanctum(T:MS 29) Maximum magery levels
1@ Spell Bond(T:MS 31)
1@ Spell Hardiness(T:MS 31)
1@ Spell Resistance(T:MS 31)
1@ Paraphernalia Pro(T:MS 32)
1@ Super-Sympathy(T:MS 33)
1@ Thaumatological Doublespeak(T:MS 33)
1@ Wizardly Dabbler(T:MS 33) Max one level. Note that this is very usefull for bards and sorcerors as it allows extra spells over their limit, they can switch also one of these spells in addition to normal switch one spell when they gain magery/app/cha.
1@ Extra bypass slot: Leveled perk: Each level allows a sorceror or bard to use one more bypass slot. Maximum magery levels. Bard extra slots are usable only to bypass sound college spells.
1@ Extra active energy reserve increase: Leveled perk: Each level allows bying of one active energy reserve over the normal limits.
1@ Extra short term energy reserve increase: Leveled perk: Each level allows bying of one short term energy reserve over the normal limits.
1@ Extra long term energy reserve increase: Leveled perk: Each level allows bying of one long term energy reserve over the normal limits.
1@ Reduced spell maintenance: A spell of your choice gets it's maintenance cost reduced by one.
1@ Affinity for Beasts: You may use spells from the Mind Control College normally reserved for sapient creatures on those with animal intelligence. You must figure out how to adapt these and take them as separate spells for each category of animal, but it does not require full research. Only other mages with this Perk can learn them. Prerequisites Animal Empathy AND Animal Friend.
1@ Fast casting: use true spell duration for a single spell(no rounding and no minimum of 1 second, max 2 spells/second)
1@Intuitive Counter: You can more or less instantly count anything, provided you can break it down into discrete objects (number of matchsticks dropped on the floor, number of days between June 3, 1952 and September 15, 1975). In effect, Lightning Calculator (Counting only)
1@Mental Focus: +2 to Will tests when rolling to see if you keep your Concentration after being wounded.
1@Good with Names You have excellent recall when it comes to people's names. Your character can normally recall the given names of NPCs perfectly, without a need for an IQ roll. Magical spells, amnesia, and similar extreme memory-erasing effects still affect you normally, however.
1@Conversation Starter: You always know the perfect thing to say to start a conversation, even with perfect strangers. Note that you will have to have some sort of social skills to keep the convo going. A generous GM may let you use this for pickup lines.
1@Resourcefulness: You can utilize items in your surroundings in unconventional ways. In game terms, this allows you to have Improvised Equipment for a skill use (at the usual -5 penalty to skill) at all times, even when there's no obvious tools around. For example, someone with Resourcefulness can use a pencil lead to fix a radio or stop a bomb’s detonator. The player should be creative in describing the 'gear' he's improvising! This Perk cannot be used to create Basic Equipment or better; for the good stuff, use a Gizmo
1@Snappy Comeback: You have mastered the art of the stinging comeback. You may riposte any insult immediately and without really thinking about it; you simply know the right quip to use. Note this does not defend against Rapier Wit; you may deliver a comeback to a RW attack, but you will still suffer the effects (stunning, etc.)
1@You Said It! You always know the right thing to say and have the appropriate quote, maxim or anecdote for any situation. Especially useful at toasts and funerals.
1@Human Alarm Clock: You wake up at the same time, every day, without fail. This is local time
1@Look of Eagles: By taking a moment to make eye contact with the men under his command, a commander can make a Leadership roll to inspire his troops silently. This doesn't work if you can't make eye contact with your command.
1@Good handwriting: Others get +3 on any roll required to read your writing. You also get +1 to Diplomacy or Savoir-Faire (High Society) when you pen a polite document such as an invitation or a formal apology.
1@Healing reserve: Each level gives one energy reserve(only usable for healing fatique)
1@Rules exception(chose one)
1@Extra Vitality reserve
|randomeffect
1@[Positive]
1@[Neutral]
1@[Negative]
|Positive
2@Get [randomboon]
1@Get [getskills] at [skillpoints]
1@Learn [suggestedlearning] at [skillpoints]
1@Reduce a random disadvantage by 1d6 points(learn buying of)
1@[Extra learning]: #1d6# points to it(from long term)
2@[Lucky]
1@Gain a lucky break
1@[Gainitemmoney]
1@You are blessed: [blessing]
1@Reduce disadvanatages from the begining of the list by #1d6# points:Lifebane,Berserk,blood lust,bad temper, Divine curse,Bully, manic depressive, callous,fanatism,greed, megalomania, phobias, nightmares,Phantom voices,compulsive,Dyslexia,gullibility,kleptomania,Miserliness,oblivious, overconfidence, post combat shakes,Impusiveness,indecisive, incurious,curious,short attention span,Trickster,Xenophilia,debt
|getskills
3@[randomskill]
1@First skill in suggested training list
1@Random skill in suggested training list
|skillpoints
32@1 pt
16@2 pt
8@4 pt
4@8 pt
2@12 pt
1@16 pt
|suggestedlearning
1@suggested attribute
1@suggested advantage
1@Training in the suggested profession
|Extra learning
1@Race learning
1@Random of your things you are training(have minimum of 1 point in "learning xxx")
1@Random skill you know.
1@Random spell you know
|Lucky
1@You are lucky: next #1d6# times you use luck, the cool down time is half normal.
1@Learn a secret from the secrets list.
1@You are very lucky: next #1d6# times you use luck, have 50% change of no cool down time.
1@Next #1d6# spells you cast in combat or similar stress will have 50% chance to critical succeed.
1@Next crit fail becomes normal fail
1@can put one point more into luck if you want
|Gainitemmoney
1@Gain money equal to monthly pay
1@Gain money equal to #1d6# monthly pay
1@Gain an item worth upto #1d6# monthly pay. roll in d20srd: [d20treasure]
1@Gain an item worth upto #2d6# months pay roll in d20srd: [d20treasure]
1@[boonitemmoney]
1@basicdm:100_treasures roll: #1d100#
|d20treasure
1@potions/oils
1@armor
1@weapons
1@wands
1@rod
1@wondrous
|blessing
1@3 pt bless
2@2 pt bless
4@1 pt bless
1@k2011:blessings
|Neutral
1@Affected by one of drama cards
1@Roll adulthood event
1@shift points around: move #1d6# * #1d6# points from [pointcategory] to [pointcategory]
1@special trader
1@Gain #3d6-10# lucky breaks.
|pointcategory
1@Learning: Points in "learning xxx" (if source, you select what points go first If destination, you can only increase existing, by putting one point to each in order, until all raised and if remaining points do next rounds. Once something is "full" nect step no more points go to it. If all are full, do not transfer any more points there.)
1@Long term
1@Short term
1@Skills: Point in any skills.( If source, you select what points go first. If destination, you can only increase existing, by putting one point to each in order, until all raised and if remaining points do next rounds. )
1@Stored points
1@Spells(If source, you select what points go first. If destination, you can only increase existing, by putting one point to each in order, until all raised and if remaining points do next rounds. )
|Negative
1@You are unlucky: next #1d6# times you use luck, the cooldown time is double normal.
1@Lose a lucky break
1@You are very unlucky: next #1d6# times you use luck 50% that nothing happens, but the cooldown starts.
1@Hurt yourself: take #1d6# * #1d6# injury.
1@ Next #1d6# spells you cast in combat or similar stress will have 50% chance to fail(roll spell fail)
1@You are cursed 1-3: 1 pt standard curse 4: 2 pt standard curse 5:3 pt standard curse 6: k2011:curses
2@Get [randomboon] in reverse
1@Lose points from ramdom skill you know: [skillpoints]
1@Affected by a Special attack card
1@Lose a random item you have(each line is one item, lose all of that type, including for example all gold coins if that is rolled) (can use lucky break to reroll)
1@Lose items/money of your choice minimum of one month pay value.
1@Lose #1d6# *10% of all your money an gems.
|curses
1@3 pt curse
2@2 pt curse
4@1 pt curse
1@k2011:curses
|randomboon
1@Roll random boon(needs rewrite)
|